﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Minimalized
{
    class Level
    {
        /// <summary>
        /// Constructor
        /// </summary>
        public Level()
        { 
        
        
        }

        /// <summary>
        /// Update for level
        /// </summary>
        /// <param name="gameTime"></param>
        public void Update(GameTime gameTime)
        {

        }
        /// <summary>
        /// Draw for level
        /// </summary>
        /// <param name="spritebatch"></param>
        public void Draw(SpriteBatch spritebatch) 
        {

        }
    }
}
